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Latest News


Macon Money wins 2011 FutureEverything Award!

We are thrilled to announce that Macon Money has won the FutureEverything award for outstanding innovation in art, society and technology! Congratulations to the Knight Foundation and many thanks to the people of Macon for making this game a huge success!!!


Drop7 by Zynga is released!

Big news for new and current Drop7 players!

For the first time in years, Drop7 is available for free on your iPhone, iPod Touch, and iPad! Thanks to Zynga, your friends have one less reason to not play Drop7!

Current players can get the upgraded version of Drop7 by Zynga with high-resolution graphics for free! Just update your Drop7 App in the App Store and select “Yes please!” on the message prompt to complete the upgrade. Be sure to take advantage of this opportunity for high-resolution graphics and continued support!


Area/Code becomes Zynga New York

We are excited to announce that, as of today, the Area/Code team will be joining Zynga. Area/Code Games is now Zynga New York.

With a new name, the company will be in the same place, with the same amazing team we’ve built up over the years. Frank Lantz and Demetri Detsaridis remain on as Creative Director and General Manager, respectively; co-founder Kevin Slavin remains nearby but focused on other new ventures.

Zynga is the undisputed leader of an industry in the midst of an important transition. Social games have demonstrated massive popularity and commercial success even as they are still developing; Area/Code’s ideas, passion and experience will now participate in that development.

For almost six years, Area/Code has been inventing new ways to play. From the earliest days in a tiny downtown office, we’ve been experimenting with novel combinations of technology and media, creating games that overlap with the real world in surprising ways. Area/Code began 18 months before the Wii hit the shelves, a few years before the first social game on Facebook, years before a phone with an App Store attached to it. Every time a new mode of interaction emerged – whether it was cameraphones, GPS, broadcast co-viewing, or the Facebook API – we took every opportunity to use what we found to push the boundaries of where we play, when we play, and who we play with.

While we were working hard, so was everyone else; the “videogame industry” bears little resemblance to what it looked like when we started. The way to get a game in the hands of a million people years ago is quite different from today’s landscape of 600 million Facebook users.

This is the number one reason the studio is evolving: we want to make great games on a large scale. Our ambition is to contribute in a major way to the evolution of games on social networks, to make games in this space that are deeper and more interesting, games that reward the time and attention of the millions of people who play them with complex, meaningful experiences. We believe our best shot at doing this is working with Zynga, the biggest, most successful company in this space.

Zynga is smart. They know you can’t just optimize on what stands, that you also have to push forward and explore new ideas. That’s an exciting business to be in.

The future of social games is a vast territory filled with unexplored potential. Six years after we started from nothing, we are just as ready to roll up our sleeves, step into the center of the storm, and discover how to make great games for the most people on the biggest platform in the world.

There are, of course, many people we would like to thank for helping us get here, but we would especially like to express our gratitude to our advisors at Creative Artists Agency and Evolution Media Capital.


Area/Code games score big in 2010

We are excited that Inside Social Games included CSI: Crime City in their list of the best facebook games of 2010, citing its “overall high level of polish” and “meaningful social play.” But that’s not all…

Macon Money is one of the top 5 Social Impact Games of 2010!  Thank you to everyone who supported our game with nominations and votes. We’re flattered and grateful. Check out the post and the other winners here.

Also, Code of Everand earned a recommendation from the folks at Massively in this round-up of MMOs.


Fast Company features Area/Code’s Kati London

Check out this video about Area/Code and Kati London. It’s part of Fast Company’s video series that highlights young innovators and their work. Kati discusses how curiosity is a driving force behind the wide variety of games Area/Code develops.


Vote for Macon Money as your Favorite Social Impact Game of 2010

Macon Money has been nominated as one of the top Social Impact Games of 2010 by Games for Change! Check out the other groundbreaking nominees and cast your vote for the top 5 before December 28th.


Indie iPhone Holiday Sale

In the spirit of the holidays, Area/Code’s Drop7 is participating in the Indie iPhone Holiday Sale. One third of all proceeds will be donated to Child’s Play Charity, an organization that helps bring games and toys to hospitalized children!

“Since 2003, over 100,000 gamers worldwide have banded together through Child’s Play, a community based charity grown and nurtured from the game culture and industry. Over 7 million dollars in donations of toys, games, books and cash for sick kids in children’s hospitals across North America and the world have been collected since our inception. When gamers give back, it makes a difference!”


CSI: Crime City reaches 1 million players!

Thank you to all of our fans and supporters for making CSI: Crime City one of the few Facebook games to ever reach this epic milestone in under a month!


3/4 Million people are playing CSI: Crime City

We’d be so happy for CSI: Crime City to reach 1 million players for many reasons, one of them being a less-frequent need to post our milestones.


Someone in Finland likes us!

We’re happy to report that Aki Järvinen, Lead Social Designer at Digital Chocolate, is a Drop7 fan.  He has declared Drop7 to be one of the 5 best mobile games ever, thanks to its “beautifully harmonious yet addictive gameplay.”

Read the blog post here


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