A real-world social game with a local currencyBringing the world's most popular TV show to FacebookThe world’s first digital smart drug >>A Facebook game about shared resources and sustainability >>A massively collaborative cross-media action game for Disney >>Browser-based MMO with a real-world purpose >>A real-life sport that tests your fiscal fitness >>A social strategy game about ecosystems, adaptation, and survival  >>The groundbreaking Facebook game that started a worldwide craze >>

Latest News

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Drop7 Featured in the Android Market

Drop7 has been selected as a Featured App in the Android Market. One can only guess how many productive hours will be lost because of this…

 
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Are you a developer in the NYC area?

We’re looking someone who knows PHP/MySQL (and Flash/AS3). If you are such a person, or know one, get in touch with us for more information.

 
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Area/Code has moved!

Our offices have migrated a few short blocks to 45 West 21st Street. Come visit us if you’re nearby!

 
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Kingdom Keepers Online featured on Fox 2 St. Louis

Kingdom Keepers author Ridley Pearson talks about our newest game on Fox in St. Louis. Are the Overtakers still in control there?

 
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Play Area/Code's newest game Kingdom Keepers Online now!

Kingdom Keepers Online, developed for Disney’s Hyperion Books and based on novels by Ridley Pearson, is our new massively single-player game with procedurally generated levels. Play it at http://www.thekingdomkeepers.com/

Read Game Set Watch’s review of Kingdom Keepers.

 
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Budgetball played at the Victoria & Albert Museum in London

Kati London introduces Budgetball at the Victoria & Albert Museum’s social games event, “Playgrounds” — sad to have to turn away eager players.

 
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Area/Code’s Demetri Detsaridis talks social gaming do’s and don’ts

Demetri, A/C’s General Manager and Executive Producer, was joined by Caryl Shaw, Producer at ngmoco and formerly of EA, to discuss Spore Islands. E-mail us if you want slides of the presentation.

 
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Frank Lantz interviewed in EDGE Magazine

Check out the latest interview with Frank. Our Co-Founder and Creative Director has never been so accurately described as in the first paragraph here.

 

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