ConQwest
ConQwest, designed for Qwest Wireless in 2003, was the first ever use of semacode, optic codes scanned by phonecams. A city-wide treasure-hunt designed for high school students, players went through the city "shooting treasure" with Qwest phonecams and moving their totem pieces to capture territory. The winning team won a $5,000 scholarship for their school. Online, a web site showed the players' locations and game progress, turning it into a spectacular audience-facing event.
The game was designed to promote Qwest Wireless mobile phone offerings Ð and was wildly successful. Qwest extended it to 10 US cities, and made it an annual event. In its first year, it drew over 6.4 million earned-media impressions, often featured on the nightly news. It also won a Clio and many other awards.
Projects
| Together Everywhere ringtone as collective cheer |
||
| Parking Wars asynchronous, Facebook |
||
| Numb3rs / Chain Factor ARG |
||
| Sharkrunners persistent play, GPS telemetry, live sharks |
||
| The Sopranos A&E Connection live television, sync-to-broadcast |
||
| ConQwest semacodes, camera phones, treasure hunt, giant game pieces |
||
| Crossroads mobile, GPS, multi-player |
||
| Plundr Wi-Fi positioning, laptops, mobile browsers |
||
| Superstar mobile, camera phones, image processing |
Media Res Server wi-fi, public spaces, content distibution |