SuperstarSuperstar is a massively multiplayer real-world game, tested at the 2005 Ubicomp conference in Tokyo. The game users Japanese Puri Kura sticker-clubs as a starting point for a playful experiment in social networks, automated phonecam image analysis, and urban visual culture.
The goal of the game is to see and be seen using swarms of microscopic images woven through the complex fabric of Tokyo streetlife. Players use only their phonecam and a sheet of tiny Puri Kura self-portrait stickers.
Players place their stickers wherever they want, and then "collect" the stickers of other players by shooting them with phonecams. Mobot technology automatically recognizes the sticker from the image, and assigns points to the player on the sticker and the player who shoots the sticker. Though the game, players become tiny pop icons and attention is refocused on this parallel sticker population, an echo of the crowds around us.
ringtone as collective cheer
|Numb3rs / Chain Factor
persistent play, GPS telemetry, live sharks
|The Sopranos A&E Connection
live television, sync-to-broadcast
semacodes, camera phones, treasure hunt, giant game pieces
mobile, GPS, multi-player
Wi-Fi positioning, laptops, mobile browsers
mobile, camera phones, image processing
|Media Res Server