Superstar

Superstar is a massively multiplayer real-world game, tested at the 2005 Ubicomp conference in Tokyo. The game users Japanese Puri Kura sticker-clubs as a starting point for a playful experiment in social networks, automated phonecam image analysis, and urban visual culture.

The goal of the game is to see and be seen using swarms of microscopic images woven through the complex fabric of Tokyo streetlife. Players use only their phonecam and a sheet of tiny Puri Kura self-portrait stickers.

Players place their stickers wherever they want, and then "collect" the stickers of other players by shooting them with phonecams. Mobot technology automatically recognizes the sticker from the image, and assigns points to the player on the sticker and the player who shoots the sticker. Though the game, players become tiny pop icons and attention is refocused on this parallel sticker population, an echo of the crowds around us.



Projects

Kelly's Bags

  Kelly's Bags
social gameplay
Together Everywhere

  Together Everywhere
ringtone as collective cheer
Parking Wars

  Parking Wars
asynchronous, Facebook
Numb3rs

  Numb3rs / Chain Factor
ARG
Sharkrunners

  Sharkrunners
persistent play, GPS telemetry, live sharks
The Sopranos A&E Connnection

  The Sopranos A&E Connection
live television, sync-to-broadcast
ConQwest

  ConQwest
semacodes, camera phones, treasure hunt, giant game pieces
Crossroads

  Crossroads
mobile, GPS, multi-player
Plundr

  Plundr
Wi-Fi positioning, laptops, mobile browsers
Superstar

  Superstar
mobile, camera phones, image processing
Media Res Server

  Media Res Server
wi-fi,
public spaces,
content distibution
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